Walls rise
Each wall is extruded at the thickness you entered on the plan, at the default 280 cm floor height. Door openings are cut at 210 cm, windows above a 90 cm sill; door leaves are drawn open.
Your 2D plan is not redrawn: walls rise at the thickness you entered, door and window openings are cut, furniture gains volume. Change the plan and the 3D changes too.
The 3D is not a separate model; it is the plan itself. Everything is derived from the dimensions you enter, so the scale stays consistent and the two drawings never drift apart.
Each wall is extruded at the thickness you entered on the plan, at the default 280 cm floor height. Door openings are cut at 210 cm, windows above a 90 cm sill; door leaves are drawn open.
Every object in the library has a defined height: bed 45, wardrobe 210, counter 90 cm. The rectangle you drop on the plan becomes a mass of the same size, in the same spot, in 3D.
Switch between plan (top-down), perspective, isometric and interior walkthrough. Hide the wall, furniture and MEP layers separately; show your client only the electrical diagram.
They all show the same plan; which one helps depends on who you are showing it to.
Top-down, 1:100. The classic drawing sheet with dimension lines and room areas; PNG export comes from here. On Free.
30° oblique, no perspective; dimensions read the same everywhere. The clearest option for listing and presentation images.
Free camera; drag to rotate and get a feel for the proportions of the space. The example scene on this page opens in perspective mode.
Lower the camera to eye level and walk through the rooms. Instead of a drawing, you show your client the answer to "what do I see looking from the living room into the kitchen?"; the approval meeting gets shorter.
Hide layers one by one. The MEP diagram is drawn on a separate level floating above the walls; columns and beams sit on the structure layer, so the plan stays clean.
When a wall comes out, the question "is there a column there?" decides the plan. On the structure layer you drop a column with its cross-section onto the plan and draw a beam between two points; in 3D the column appears as a volume at floor height and the beam as a band below the ceiling. You see by drawing where the ceiling height drops and whether the wardrobe hits the beam.
The 3D view is not a modelling tool; it is a way of reading your plan, derived from it. So there is no new tool to learn, only a camera.
2D plan view and PNG export. The 3D view is not included in this plan; you can try the example scene on this page.
Isometric and perspective 3D view, floor height setting, MEP layer in 3D, 3D PNG export and scaled PDF.
Interior walkthrough, MEP sheet and cable take-off, DXF export. Real-time collaboration is on the roadmap.
Everything in Pro; BIM properties on elements in 3D, clash markers in the 3D scene, IFC export.
No. The 3D view is generated from the 2D plan you draw: walls are raised, door and window openings are cut, furniture gains volume. Change the plan and the 3D changes too.
The default floor height is 280 cm; you can change it in the left panel of the 3D view, and the window sill height is entered separately.
The isometric and perspective 3D view is on Plus; walking through the space at eye level (interior walkthrough) is on Pro and Ultimate. You can try the example scene on this page for free.
The structure layer is planned: you drop a column with its cross-section onto the plan and draw a beam between two points; in 3D the column becomes a volume at floor height and the beam a band below the ceiling. On Ultimate, you get a warning when MEP clashes with these elements.
The scene uses WebGL. If hardware acceleration is turned off in your browser or you are on a very old device, a static 2D drawing sheet is shown instead.
The plan you draw today turns 3D without redrawing when the 3D view opens. Start with a free account.